20% chance to fire without consuming a bullet.
Weight 200 · Repeat cap 4Damage +50%, weapon spread +50%
Weight 200 · Repeat cap 4Fire Rate and Reload Speed +20%.
Weight 200 · Repeat cap 4Projectiles +2. Additional Projectile Damage +20%.
Weight 200 · Repeat cap 4Pierces through all enemies.
Weight 200 · Repeat cap 1 · Excludes group 1Bounce +2. Can bounce back to yourself.
Weight 200 · Repeat cap 4 · Excludes group 2Final Damage +100%, Damage Taken +100%
Weight 200 · Repeat cap 4Bullets deal 20% additional True Damage.
Weight 200 · Repeat cap 4Bullets have a 5% chance to directly trigger [Hemorrhage].
Weight 400 · Repeat cap 4Bullets have a 5% chance to directly trigger [Freeze].
Weight 400 · Repeat cap 4Bullets have a 5% chance to directly trigger [Disruption].
Weight 400 · Repeat cap 4Bullets have a 5% chance to directly trigger [Corrosion].
Weight 400 · Repeat cap 4Bullets have a 5% chance to directly trigger [Ignition].
Weight 400 · Repeat cap 4First Shot: 15% chance to trigger [Hemorrhage].
Weight 400 · Repeat cap 4First Shot: 15% chance to trigger [Freeze].
Weight 400 · Repeat cap 4First Shot: 15% chance to trigger [Disruption].
Weight 400 · Repeat cap 4First Shot: 15% chance to trigger [Corrosion].
Weight 400 · Repeat cap 4First Shot: 15% chance to trigger [Ignition].
Weight 400 · Repeat cap 4