Mechanic definition

Adaptive Chance

[Adaptive Chance]: The trigger chance is adjusted based on your current Weapon Balance.

How to use this definition

Read the timing, then the payoff

Use this common definition together with the item's own tooltip, which may change the amount, add a condition, or trigger the mechanic directly.

Read the mechanics guide

Related items

Relics that mention it

Deep Blue Sapphire

• While shooting: 50% Adaptive Chance to fire 1 additional Ice Spike, inflicting [Freeze] along the path.

Comet Crown

• Embarkation: Grants 4 [Armor]. • While shooting: 50% Adaptive Chance to summon an Ice Meteorite at the nearest enemy, inflicting [Freeze] on enemies in the target area. • Each 1 stack of [Armor] you have increases the [Freeze] Damage by 0.5%.

Charged Round

• While shooting: 80% Adaptive Chance to cast 1 additional Chain Lightning, dealing 80% Lightning Damage, bouncing up to 3 times.

Disruption Orb

• Fire Rate +20% • On Bullet Damage: 20% Adaptive Chance to trigger an Electric Circle, inflicting [Disruption] on all enemies inside the Electric Circle.

Thunder Dragon Eye

• While shooting: 15% Adaptive Chance to enter the [Overload] state for 6 seconds. • During [Overload] state: Fire Rate +35%, Reload Speed +35%.

Thunder Hand

• On Ultimate: You enter the [Overload] state for 10 seconds. • During [Overload] state: While shooting, 60% Adaptive Chance to cast Chain Lightning, dealing 170% Lightning Transmutation Damage to the target and inflicting [Disruption]. Chain Lightning can bounce up to 4 times.

Flame Round

• [Final Shot]: 20% Adaptive Chance to fire 1 extra Flame Round, which pierces enemies and deals 100% Fire Damage. • [Shatter]: Permanently grants 2 stacks of [Ember].

Corrupted Blood

• While shooting: 40% Adaptive Chance to fire 5 Blood Beads that automatically track the nearest enemy, each dealing 60% Acid Damage. Blood Beads are also considered Bullet Damage. • [Shatter]: Permanently grants 3 stacks of [Growth].

Related items

Weapons that mention it