Mechanic definition
Adaptive Chance
[Adaptive Chance]: The trigger chance is adjusted based on your current Weapon Balance.
How to use this definition
Read the timing, then the payoff
Use this common definition together with the item's own tooltip, which may change the amount, add a condition, or trigger the mechanic directly.
Related items
Relics that mention it
• While shooting: 50% Adaptive Chance to fire 1 additional Ice Spike, inflicting [Freeze] along the path.
• Embarkation: Grants 4 [Armor]. • While shooting: 50% Adaptive Chance to summon an Ice Meteorite at the nearest enemy, inflicting [Freeze] on enemies in the target area. • Each 1 stack of [Armor] you have increases the [Freeze] Damage by 0.5%.
• While shooting: 80% Adaptive Chance to cast 1 additional Chain Lightning, dealing 80% Lightning Damage, bouncing up to 3 times.
• Fire Rate +20% • On Bullet Damage: 20% Adaptive Chance to trigger an Electric Circle, inflicting [Disruption] on all enemies inside the Electric Circle.
• While shooting: 15% Adaptive Chance to enter the [Overload] state for 6 seconds. • During [Overload] state: Fire Rate +35%, Reload Speed +35%.
• On Ultimate: You enter the [Overload] state for 10 seconds. • During [Overload] state: While shooting, 60% Adaptive Chance to cast Chain Lightning, dealing 170% Lightning Transmutation Damage to the target and inflicting [Disruption]. Chain Lightning can bounce up to 4 times.
• [Final Shot]: 20% Adaptive Chance to fire 1 extra Flame Round, which pierces enemies and deals 100% Fire Damage. • [Shatter]: Permanently grants 2 stacks of [Ember].
• While shooting: 40% Adaptive Chance to fire 5 Blood Beads that automatically track the nearest enemy, each dealing 60% Acid Damage. Blood Beads are also considered Bullet Damage. • [Shatter]: Permanently grants 3 stacks of [Growth].
Related items