Archive field guide
How to use the Pass the Fear database
The database is most useful when you begin with a player question, not with a long list. Use it to identify a drop, resolve an unfamiliar mechanic, compare rarity variants, or check what a run modifier actually changes.
Each archive answers a different part of that job. The notes below explain where to start, how to read records without confusing variants, and when to move from a single entry to the Build Planner.
Choose the archive that matches the decision
Start with the thing you are deciding now. Equipment archives describe individual options; progression archives explain choices that persist or unlock; reference archives clarify rules that affect the whole run.
- Use Weapons, Weapon Parts, and Relics when comparing equipment or checking an exact effect.
- Use Tarot, Battle Scars, and Mechanics when a card, modifier, or bracketed term is unclear.
- Use Characters, Team Talents, and Difficulty when planning progression rather than one pickup.
Read variants and record counts carefully
A record count is not always a count of distinct names. Weapons can have rarity-specific versions, Tarot faces have upright and reversed outcomes, and a higher talent rank may be stored separately while appearing as a second rank on one visible node.
- Compare the exact rarity or orientation shown in your run before applying an effect.
- Treat localized game descriptions as the source of the effect; use editorial notes to understand the decision around it.
Move from lookup to a reproducible comparison
A detail page tells you what one record does. A build comparison asks what happens when a hunter, two weapons, parts, affixes, relics, Tarot faces, and personal upgrades are combined. Open the planner only after you have identified the exact records you mean to compare.
- Change one choice at a time so the result has a clear cause.
- Keep conditional triggers separate from always-on totals instead of treating every tooltip as permanent damage.