Mechanic definition
Armor
[Armor]: When taking damage, armor is consumed first.
How to use this definition
Read the timing, then the payoff
Use this common definition together with the item's own tooltip, which may change the amount, add a condition, or trigger the mechanic directly.
Related items
Relics that mention it
• [Embarkation]: Grants 1 stack of [Ember], [Growth], and [Armor]. • [Destination]: Grants 1 stack of [Ember], [Growth], and [Armor].
• Embarkation: Grants 2 [Armor].
• Blocks the next incoming damage, then [Shatters]. • [Shatter]: Grants 10 [Armor].
• Embarkation: Grants 1 [Armor]. • On losing [Armor]: For each 1 stack of [Armor] lost, your Final Damage +2% until exiting combat.
• Embarkation: Grants 3 [Armor]. • [Shatter]: Permanently grants this Relic's [Embarkation] effect, but the Armor granted is reduced to 1.
• Destination: Grants 2 [Armor]. • When you have [Armor]: +1 Projectile.
• Embarkation: Grants 1 [Armor]. • When you have [Armor]: Critical Chance +25%.
• Embarkation: Grants 3 [Armor]. • Destination: Grants 3 [Armor].
Related items
Weapons that mention it
Related items
Tarot cards that mention it
Overhealing is converted into 2x the amount of [Armor].
Convert all current Health into [Armor]. For every 1% Health lost, your Final Damage +2%.
When you take a Fatal Hit, you gain [Armor] equal to your Max Health and destroy [Tarot Card - The Star].
When you permanently gain [Ember], [Growth], or [Armor], gain 2 additional stacks.
When you permanently gain [Ember], [Growth], or [Armor], you can only gain up to 1 stack. When you permanently gain [Ember], [Growth], or [Armor], the stack of the other two +1.