Siegebreaker weapon

Pass the Fear · Weapon

Siegebreaker

LegendaryChargeWeapon

117DPS

1Ammo

Physical Bullet Attack
33409
[Hemorrhage] Buildup
15–100
Critical Chance
0%

Possible drop affixes

16 standard · 16 special
  • Movement Speed +15–25%
  • Critical Chance +20–40%
  • Critical Damage +20–40%
  • 20% chance to fire without consuming a bullet.

Pool preview only — actual affixes roll independently on every drop.

Weapon effect

Full Charge: Always deals a [Smite], 100% of Smite Chance is converted into Final Damage bonus. ·Bullet Attack cap +100% ·[Smite]: Instantly reloads your bullets.

Rarity progression

Every rarity tier

Bullet Attack and buildup use the game's display rules. For charge weapons, the table also shows how the visible minimum scales before full charge.

RarityBullet AttackDPSBuildupAmmoIntervalCritFixed effect
Epic26318base min 171 × 15%91Hemorrhage 15–1001500 ms1.5 s charge0%Full Charge: Always deals a [Smite], 50% of Smite Chance is converted into Final Damage bonus.
Legendary33409base min 220 × 15%117Hemorrhage 15–1001500 ms1.5 s charge0%Full Charge: Always deals a [Smite], 100% of Smite Chance is converted into Final Damage bonus. ·Bullet Attack cap +100% ·[Smite]: Instantly reloads your bullets.
Mythic55681base min 366 × 15%195Hemorrhage 15–1001500 ms1.5 s charge0%Full Charge: Always deals a [Smite], 100% of Smite Chance is converted into Final Damage bonus. ·Bullet Attack cap +100% ·[Smite]: Instantly reloads your bullets.

Random drop data

Eligible affix pool

These are possible rolls, not guaranteed stats. Range values come from the game's affix formulas; weight is the raw selection weight, not a standalone probability.

Epic16 eligible rollsOpen pool

Movement Speed +11–21%

Weight 1,400 · Repeat cap 4

Critical Chance +14–34%

Weight 1,400 · Repeat cap 4

Critical Damage +14–34%

Weight 1,400 · Repeat cap 4

Smite Chance +22–42%

Weight 1,400 · Repeat cap 4

Final Damage +10–30%

Weight 1,400 · Repeat cap 4

Reload Speed +10–30%

Weight 1,400 · Repeat cap 4

Battle Skill Cooldown -11–21%

Weight 1,400 · Repeat cap 4

Fire Rate +10–30%

Weight 1,400 · Repeat cap 4

Weapon Spread -10–40%

Weight 1,400 · Repeat cap 4

Ultimate Charge Gain +11–21%

Weight 1,400 · Repeat cap 4

Bullets deal 20–40% Physical Damage

Weight 1,400 · Repeat cap 4

Bullets deal 20–40% Frost Damage

Weight 1,400 · Repeat cap 4

Bullets deal 20–40% Lightning Damage

Weight 1,400 · Repeat cap 4

Bullets deal 20–40% Acid Damage

Weight 1,400 · Repeat cap 4

Bullets deal 20–40% Fire Damage

Weight 1,400 · Repeat cap 4

Projectiles +1–2

Weight 1,400 · Repeat cap 4
Legendary16 eligible rollsOpen pool

Movement Speed +15–25%

Weight 1,400 · Repeat cap 4

Critical Chance +20–40%

Weight 1,400 · Repeat cap 4

Critical Damage +20–40%

Weight 1,400 · Repeat cap 4

Smite Chance +30–50%

Weight 1,400 · Repeat cap 4

Final Damage +15–35%

Weight 1,400 · Repeat cap 4

Reload Speed +15–35%

Weight 1,400 · Repeat cap 4

Battle Skill Cooldown -15–25%

Weight 1,400 · Repeat cap 4

Fire Rate +15–35%

Weight 1,400 · Repeat cap 4

Weapon Spread -10–50%

Weight 1,400 · Repeat cap 4

Ultimate Charge Gain +15–25%

Weight 1,400 · Repeat cap 4

Bullets deal 30–50% Physical Damage

Weight 1,400 · Repeat cap 4

Bullets deal 30–50% Frost Damage

Weight 1,400 · Repeat cap 4

Bullets deal 30–50% Lightning Damage

Weight 1,400 · Repeat cap 4

Bullets deal 30–50% Acid Damage

Weight 1,400 · Repeat cap 4

Bullets deal 30–50% Fire Damage

Weight 1,400 · Repeat cap 4

Projectiles +1–2

Weight 1,400 · Repeat cap 4
Mythic25 eligible rollsOpen pool

While shooting: 30% chance to trigger Geminate Shot.

Weight 100 · Repeat cap 1

On Ultimate: The hero lends you luck.

Weight 100 · Repeat cap 1

All your speeds increase by 50%.

Weight 100 · Repeat cap 1

Each Legendary Relic increases your Final Damage by 20%.

Weight 100 · Repeat cap 1

Amber's younger sister comes to play with you.

Weight 0 · Repeat cap 1

Bullets add crossbow bolts that deal 150% Bullet Attack.

Weight 100 · Repeat cap 1

Overflowing Critical Chance converts into 300% Critical Damage.

Weight 100 · Repeat cap 1

Fresh off the line, weapon DPS +100%.

Weight 100 · Repeat cap 1

Common affix effects are doubled.

Weight 100 · Repeat cap 1

Transmutation Damage +300%

Weight 100 · Repeat cap 1

Battle Skill Damage +300%

Weight 100 · Repeat cap 1

Rat-a-tat-tat... Total Mayhem!!!

Weight 100 · Repeat cap 1

Vampire Demon Gun

Weight 100 · Repeat cap 1

Unlimited Firepower

Weight 100 · Repeat cap 1

Physical Damage +100%

Weight 100 · Repeat cap 1

Dragon-Breaking Spear

Weight 100 · Repeat cap 1

Chaos Death Ray

Weight 100 · Repeat cap 1

[Shatter]: The next stage will go to Secret Realm!

Weight 100 · Repeat cap 1

Money Talks!

Weight 100 · Repeat cap 1

Limit Warrior

Weight 100 · Repeat cap 1

Glass Cannon

Weight 100 · Repeat cap 1

[Embarkation] effect triggers 1 additional time.

Weight 100 · Repeat cap 1

[Destination] effect triggers 1 additional time.

Weight 100 · Repeat cap 1

[Shatter] effect triggers 1 additional time.

Weight 100 · Repeat cap 1

Programmer's Wrath!

Weight 100 · Repeat cap 1
Special orange rolls16 eligible rollsOpen pool

20% chance to fire without consuming a bullet.

Weight 200 · Repeat cap 4

Damage +50%, weapon spread +50%

Weight 200 · Repeat cap 4

Fire Rate and Reload Speed +20%.

Weight 200 · Repeat cap 4

Projectiles +2. Additional Projectile Damage +20%.

Weight 200 · Repeat cap 4

Final Damage +100%, Damage Taken +100%

Weight 200 · Repeat cap 4

Bullets deal 20% additional True Damage.

Weight 200 · Repeat cap 4

Bullets have a 5% chance to directly trigger [Hemorrhage].

Weight 400 · Repeat cap 4

Bullets have a 5% chance to directly trigger [Freeze].

Weight 400 · Repeat cap 4

Bullets have a 5% chance to directly trigger [Disruption].

Weight 400 · Repeat cap 4

Bullets have a 5% chance to directly trigger [Corrosion].

Weight 400 · Repeat cap 4

Bullets have a 5% chance to directly trigger [Ignition].

Weight 400 · Repeat cap 4

First Shot: 15% chance to trigger [Hemorrhage].

Weight 400 · Repeat cap 4

First Shot: 15% chance to trigger [Freeze].

Weight 400 · Repeat cap 4

First Shot: 15% chance to trigger [Disruption].

Weight 400 · Repeat cap 4

First Shot: 15% chance to trigger [Corrosion].

Weight 400 · Repeat cap 4

First Shot: 15% chance to trigger [Ignition].

Weight 400 · Repeat cap 4

Intrinsic weapon effects

Exact tooltip text by rarity

Epic

Siegebreaker effect

Full Charge: Always deals a [Smite], 50% of Smite Chance is converted into Final Damage bonus.

Legendary

Siegebreaker effect

Full Charge: Always deals a [Smite], 100% of Smite Chance is converted into Final Damage bonus. ·Bullet Attack cap +100% ·[Smite]: Instantly reloads your bullets.

Mythic

Siegebreaker effect

Full Charge: Always deals a [Smite], 100% of Smite Chance is converted into Final Damage bonus. ·Bullet Attack cap +100% ·[Smite]: Instantly reloads your bullets.