Mechanic definition
Smite
[Smite]: Bullets deal variable damage. A shot that rolls the maximum damage is considered a Smite.
How to use this definition
Read the timing, then the payoff
Use this common definition together with the item's own tooltip, which may change the amount, add a condition, or trigger the mechanic directly.
Related items
Relics that mention it
• Bullet Damage Cap +35% Smite Chance +20%
• Bullet Damage Cap +35%, Smite Chance +20% • Embarkation: Smite Chance permanently +2%.
• On using Battle Skill: Fire Rate +50%, bullets are guaranteed to Smite. This ends on Reload. • On Smite: Adds Shattering Blade, adding 15 [Hemorrhage] Buildup.
• Bullet Damage Cap +35% • Smite Chance +20%. • On Smite: Blood Spear pierces enemies, adding 35 [Hemorrhage] buildup.
• Bullet Damage Cap +35% • Smite Chance +20% • On Smite: Inflicts [Blood Splash] on all enemies within 200 yards. [Blood Splash] is considered [Hemorrhage].
• Embarkation: Smite Chance permanently +5%. • [Hemorrhage] can now deal Critical Hits, and your Smite Chance also increases [Hemorrhage] Critical Chance. • Excess Smite Chance is converted into 2x [Hemorrhage] Damage.
• Physical Damage +20%. • Bullet Damage Cap +35% Smite Chance +20%
• Smite and Critical Hit break armor, reducing all of the enemy's Resistances by 2%, stacking up to 5 times. • Frost Resonance: For each Frost Relic you own, reduces Resistances by an extra 2%.
Related items