Mechanic definition
Overload
[Overload]: While [Overload] is active, all [Overload] effects are applied.
How to use this definition
Read the timing, then the payoff
Use this common definition together with the item's own tooltip, which may change the amount, add a condition, or trigger the mechanic directly.
Related items
Relics that mention it
• Dodge: You enter the [Overload] state for 2 seconds. • During [Overload]: Fire Rate +15%, Reload Speed +15%.
• Dodge: You enter the [Overload] state for 2 seconds. • During [Overload] state: Movement Speed and Dodge Distance +40%.
• [First Shot]: You enter the [Overload] state for 2 seconds. • During [Overload] state: Final Damage +40%.
• On using Battle Skill: You enter the [Overload] state for 6 seconds. • During [Overload] state: +2 Projectiles.
• On triggering Transmutation: You enter the [Overload] state for 2 seconds. • During [Overload] state: Battle Skill Damage +100%.
• While shooting: 15% Adaptive Chance to enter the [Overload] state for 6 seconds. • During [Overload] state: Fire Rate +35%, Reload Speed +35%.
• On Ultimate: You enter the [Overload] state for 6 seconds. • During [Overload] state: Automatically fires 1 Chain Lightning every 1 second, dealing 50% Lightning Damage and inflicts [Disruption]. • The Chain Lightning can bounce to yourself and bounces 2 times. • Additional Turbulent Field does not fire new Chain Lightning, but +4 Bounces to it instead.
• Lightning Damage +30% • [Disruption] Damage Cap +10%. [Overload]:[Disruption] always deals maximum damage.
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