Mechanic definition
Growth
[Growth]: Each stack of [Growth] increases your max Health by +1.
How to use this definition
Read the timing, then the payoff
Use this common definition together with the item's own tooltip, which may change the amount, add a condition, or trigger the mechanic directly.
Related items
Relics that mention it
• On dismantling items: Randomly grants 2 stacks of [Ember] or [Growth].
• When carried: Grants 50 stacks of [Growth].
• [Embarkation]: Grants 1 stack of [Ember], [Growth], and [Armor]. • [Destination]: Grants 1 stack of [Ember], [Growth], and [Armor].
• When carried: Grants 8 stacks of [Growth]. • [Shatter]: Permanently grants 2 stacks of [Growth].
• When this Relic is dismantled, randomly grants 1 Relic. • [Shatter]:Permanently grants 2 stacks of [Growth].
• Destination: Restores 10% of your lost Health. • [Shatter]: Permanently grants 2 stacks of [Growth].
• On triggering Transmutation: Deals 40% Acid Damage to nearby enemies. • [Shatter]:Permanently grants 2 stacks of [Growth].
• On dismantling Relic: Permanently grants 1 stack of [Growth] • [Shatter]: Permanently grants 3 stacks of [Growth].
Related items
Weapons that mention it
Related items
Tarot cards that mention it
[Destination]: Restores 10% Health. 20% of overhealing is converted into an equal amount of [Growth] stacks.
When you permanently gain [Ember], [Growth], or [Armor], gain 2 additional stacks.
When you permanently gain [Ember], [Growth], or [Armor], you can only gain up to 1 stack. When you permanently gain [Ember], [Growth], or [Armor], the stack of the other two +1.