Sticky weapon

Pass the Fear · Weapon

Sticky

LegendaryStandardWeapon

101DPS

20Ammo

Acid Bullet Attack
3249
[Corrosion] Buildup
36
Critical Chance
15%

Possible drop affixes

19 standard · 18 special
  • Movement Speed +15–25%
  • Critical Chance +20–40%
  • Critical Damage +20–40%
  • 20% chance to fire without consuming a bullet.

Pool preview only — actual affixes roll independently on every drop.

Weapon effect

Transmutation Damage +60%. Sticky shots are also affected by Transmutation Damage bonuses. ·Sticky's Corrosion Value is doubled. Each trigger of [Corrosion] increases Transmutation Damage by 10%, removed after clearing the stage.

Rarity progression

Every rarity tier

Bullet Attack and buildup use the game's display rules. For charge weapons, the table also shows how the visible minimum scales before full charge.

RarityBullet AttackDPSBuildupAmmoIntervalCritFixed effect
Common182756Corrosion 1820333 ms15%Transmutation Damage +30%. Sticky shots are also affected by Transmutation Damage bonuses.
Rare223267Corrosion 1820333 ms15%Transmutation Damage +30%. Sticky shots are also affected by Transmutation Damage bonuses.
Epic253878Corrosion 1820333 ms15%Transmutation Damage +30%. Sticky shots are also affected by Transmutation Damage bonuses.
Legendary3249101Corrosion 3620333 ms15%Transmutation Damage +60%. Sticky shots are also affected by Transmutation Damage bonuses. ·Sticky's Corrosion Value is doubled. Each trigger of [Corrosion] increases Transmutation Damage by 10%, removed after clearing the stage.
Mythic5481168Corrosion 3620333 ms15%Transmutation Damage +60%. Sticky shots are also affected by Transmutation Damage bonuses. ·Sticky's Corrosion Value is doubled. Each trigger of [Corrosion] increases Transmutation Damage by 10%, removed after clearing the stage.

Random drop data

Eligible affix pool

These are possible rolls, not guaranteed stats. Range values come from the game's affix formulas; weight is the raw selection weight, not a standalone probability.

Common19 eligible rollsOpen pool

Movement Speed +8–10%

Weight 1,400 · Repeat cap 4

Critical Chance +8–16%

Weight 1,400 · Repeat cap 4

Critical Damage +8–16%

Weight 1,400 · Repeat cap 4

Smite Chance +10–22%

Weight 1,400 · Repeat cap 4

Final Damage +8–12%

Weight 1,400 · Repeat cap 4

Magazine Capacity +20–40%

Weight 3,000 · Repeat cap 4

Reload Speed +8–12%

Weight 1,400 · Repeat cap 4

Battle Skill Cooldown -8–10%

Weight 1,400 · Repeat cap 4

Fire Rate +8–12%

Weight 1,400 · Repeat cap 4

Weapon Spread -10–20%

Weight 1,400 · Repeat cap 4

Ultimate Charge Gain +8–10%

Weight 1,400 · Repeat cap 4

Bullets deal 10–20% Physical Damage

Weight 1,400 · Repeat cap 4

Bullets deal 10–20% Frost Damage

Weight 1,400 · Repeat cap 4

Bullets deal 10–20% Lightning Damage

Weight 1,400 · Repeat cap 4

Bullets deal 10–20% Acid Damage

Weight 1,400 · Repeat cap 4

Bullets deal 10–20% Fire Damage

Weight 1,400 · Repeat cap 4

Bounce +1

Weight 1,400 · Repeat cap 4 · Excludes group 2

Pierce +1

Weight 1,400 · Repeat cap 4 · Excludes group 1

Projectile +1

Weight 1,400 · Repeat cap 4
Rare19 eligible rollsOpen pool

Movement Speed +11–21%

Weight 1,400 · Repeat cap 4

Critical Chance +14–34%

Weight 1,400 · Repeat cap 4

Critical Damage +14–34%

Weight 1,400 · Repeat cap 4

Smite Chance +22–42%

Weight 1,400 · Repeat cap 4

Final Damage +10–30%

Weight 1,400 · Repeat cap 4

Magazine Capacity +25–65%

Weight 3,000 · Repeat cap 4

Reload Speed +10–20%

Weight 1,400 · Repeat cap 4

Battle Skill Cooldown -10–14%

Weight 1,400 · Repeat cap 4

Fire Rate +10–20%

Weight 1,400 · Repeat cap 4

Weapon Spread -10–30%

Weight 1,400 · Repeat cap 4

Ultimate Charge Gain +10–14%

Weight 1,400 · Repeat cap 4

Bullets deal 15–30% Physical Damage

Weight 1,400 · Repeat cap 4

Bullets deal 15–30% Frost Damage

Weight 1,400 · Repeat cap 4

Bullets deal 15–30% Lightning Damage

Weight 1,400 · Repeat cap 4

Bullets deal 15–30% Acid Damage

Weight 1,400 · Repeat cap 4

Bullets deal 15–30% Fire Damage

Weight 1,400 · Repeat cap 4

Bounce +1

Weight 1,400 · Repeat cap 4 · Excludes group 2

Pierce +2

Weight 1,400 · Repeat cap 4 · Excludes group 1

Projectile +1

Weight 1,400 · Repeat cap 4
Epic19 eligible rollsOpen pool

Movement Speed +11–21%

Weight 1,400 · Repeat cap 4

Critical Chance +14–34%

Weight 1,400 · Repeat cap 4

Critical Damage +14–34%

Weight 1,400 · Repeat cap 4

Smite Chance +22–42%

Weight 1,400 · Repeat cap 4

Final Damage +10–30%

Weight 1,400 · Repeat cap 4

Magazine Capacity +35–85%

Weight 3,000 · Repeat cap 4

Reload Speed +10–30%

Weight 1,400 · Repeat cap 4

Battle Skill Cooldown -11–21%

Weight 1,400 · Repeat cap 4

Fire Rate +10–30%

Weight 1,400 · Repeat cap 4

Weapon Spread -10–40%

Weight 1,400 · Repeat cap 4

Ultimate Charge Gain +11–21%

Weight 1,400 · Repeat cap 4

Bullets deal 20–40% Physical Damage

Weight 1,400 · Repeat cap 4

Bullets deal 20–40% Frost Damage

Weight 1,400 · Repeat cap 4

Bullets deal 20–40% Lightning Damage

Weight 1,400 · Repeat cap 4

Bullets deal 20–40% Acid Damage

Weight 1,400 · Repeat cap 4

Bullets deal 20–40% Fire Damage

Weight 1,400 · Repeat cap 4

Bounce +1–2

Weight 1,400 · Repeat cap 4 · Excludes group 2

Pierce +3

Weight 1,400 · Repeat cap 4 · Excludes group 1

Projectiles +1–2

Weight 1,400 · Repeat cap 4
Legendary19 eligible rollsOpen pool

Movement Speed +15–25%

Weight 1,400 · Repeat cap 4

Critical Chance +20–40%

Weight 1,400 · Repeat cap 4

Critical Damage +20–40%

Weight 1,400 · Repeat cap 4

Smite Chance +30–50%

Weight 1,400 · Repeat cap 4

Final Damage +15–35%

Weight 1,400 · Repeat cap 4

Magazine Capacity +50–100%

Weight 3,000 · Repeat cap 4

Reload Speed +15–35%

Weight 1,400 · Repeat cap 4

Battle Skill Cooldown -15–25%

Weight 1,400 · Repeat cap 4

Fire Rate +15–35%

Weight 1,400 · Repeat cap 4

Weapon Spread -10–50%

Weight 1,400 · Repeat cap 4

Ultimate Charge Gain +15–25%

Weight 1,400 · Repeat cap 4

Bullets deal 30–50% Physical Damage

Weight 1,400 · Repeat cap 4

Bullets deal 30–50% Frost Damage

Weight 1,400 · Repeat cap 4

Bullets deal 30–50% Lightning Damage

Weight 1,400 · Repeat cap 4

Bullets deal 30–50% Acid Damage

Weight 1,400 · Repeat cap 4

Bullets deal 30–50% Fire Damage

Weight 1,400 · Repeat cap 4

Bounce +1–2

Weight 1,400 · Repeat cap 4 · Excludes group 2

Pierce +5

Weight 1,400 · Repeat cap 4 · Excludes group 1

Projectiles +1–2

Weight 1,400 · Repeat cap 4
Mythic25 eligible rollsOpen pool

While shooting: 30% chance to trigger Geminate Shot.

Weight 100 · Repeat cap 1

On Ultimate: The hero lends you luck.

Weight 100 · Repeat cap 1

All your speeds increase by 50%.

Weight 100 · Repeat cap 1

Each Legendary Relic increases your Final Damage by 20%.

Weight 100 · Repeat cap 1

Amber's younger sister comes to play with you.

Weight 0 · Repeat cap 1

Bullets add crossbow bolts that deal 150% Bullet Attack.

Weight 100 · Repeat cap 1

Overflowing Critical Chance converts into 300% Critical Damage.

Weight 100 · Repeat cap 1

Fresh off the line, weapon DPS +100%.

Weight 100 · Repeat cap 1

Common affix effects are doubled.

Weight 100 · Repeat cap 1

Transmutation Damage +300%

Weight 100 · Repeat cap 1

Battle Skill Damage +300%

Weight 100 · Repeat cap 1

Rat-a-tat-tat... Total Mayhem!!!

Weight 100 · Repeat cap 1

Vampire Demon Gun

Weight 100 · Repeat cap 1

Unlimited Firepower

Weight 100 · Repeat cap 1

Acid Damage +100%

Weight 100 · Repeat cap 1

Venomous Nova

Weight 100 · Repeat cap 1

Chaos Death Ray

Weight 100 · Repeat cap 1

[Shatter]: The next stage will go to Secret Realm!

Weight 100 · Repeat cap 1

Money Talks!

Weight 100 · Repeat cap 1

Limit Warrior

Weight 100 · Repeat cap 1

Glass Cannon

Weight 100 · Repeat cap 1

[Embarkation] effect triggers 1 additional time.

Weight 100 · Repeat cap 1

[Destination] effect triggers 1 additional time.

Weight 100 · Repeat cap 1

[Shatter] effect triggers 1 additional time.

Weight 100 · Repeat cap 1

Programmer's Wrath!

Weight 100 · Repeat cap 1
Special orange rolls18 eligible rollsOpen pool

20% chance to fire without consuming a bullet.

Weight 200 · Repeat cap 4

Damage +50%, weapon spread +50%

Weight 200 · Repeat cap 4

Fire Rate and Reload Speed +20%.

Weight 200 · Repeat cap 4

Projectiles +2. Additional Projectile Damage +20%.

Weight 200 · Repeat cap 4

Pierces through all enemies.

Weight 200 · Repeat cap 1 · Excludes group 1

Bounce +2. Can bounce back to yourself.

Weight 200 · Repeat cap 4 · Excludes group 2

Final Damage +100%, Damage Taken +100%

Weight 200 · Repeat cap 4

Bullets deal 20% additional True Damage.

Weight 200 · Repeat cap 4

Bullets have a 5% chance to directly trigger [Hemorrhage].

Weight 400 · Repeat cap 4

Bullets have a 5% chance to directly trigger [Freeze].

Weight 400 · Repeat cap 4

Bullets have a 5% chance to directly trigger [Disruption].

Weight 400 · Repeat cap 4

Bullets have a 5% chance to directly trigger [Corrosion].

Weight 400 · Repeat cap 4

Bullets have a 5% chance to directly trigger [Ignition].

Weight 400 · Repeat cap 4

First Shot: 15% chance to trigger [Hemorrhage].

Weight 400 · Repeat cap 4

First Shot: 15% chance to trigger [Freeze].

Weight 400 · Repeat cap 4

First Shot: 15% chance to trigger [Disruption].

Weight 400 · Repeat cap 4

First Shot: 15% chance to trigger [Corrosion].

Weight 400 · Repeat cap 4

First Shot: 15% chance to trigger [Ignition].

Weight 400 · Repeat cap 4

Intrinsic weapon effects

Exact tooltip text by rarity

Common

Sticky effect

Transmutation Damage +30%. Sticky shots are also affected by Transmutation Damage bonuses.

Rare

Sticky effect

Transmutation Damage +30%. Sticky shots are also affected by Transmutation Damage bonuses.

Epic

Sticky effect

Transmutation Damage +30%. Sticky shots are also affected by Transmutation Damage bonuses.

Legendary

Sticky effect

Transmutation Damage +60%. Sticky shots are also affected by Transmutation Damage bonuses. ·Sticky's Corrosion Value is doubled. Each trigger of [Corrosion] increases Transmutation Damage by 10%, removed after clearing the stage.

Mythic

Sticky effect

Transmutation Damage +60%. Sticky shots are also affected by Transmutation Damage bonuses. ·Sticky's Corrosion Value is doubled. Each trigger of [Corrosion] increases Transmutation Damage by 10%, removed after clearing the stage.