Character Info

Marcus

Level
100 total upgrade items

Basic skills

Upgrades

Upgrade row II
Upgrade row IIII
Upgrade row IIIIII
Upgrade row IVIV
Upgrade row VV

5 of 5 available upgrade choices selected.

Calculated character panel

Stats at level 6

Level growth uses the game values: +5 Health and +5% Bullet Attack per level. Equipment and conditional buffs are calculated in the Build Planner.

Health
125
Movement Speed
100%
Critical Chance
0%
Critical Damage
200%
Reload Speed
100%
Fire Rate
100%
Smite Chance
0%
Bullet Attack Cap
0%
Bullet Attack
125%
Battle Skill DMG
100%
Transmutation DMG
100%
Final DMG
100%
Physical DMG
100%
Frost DMG
100%
Lightning DMG
100%
Acid DMG
100%
Fire DMG
100%
Hemorrhage DMG
100%
Freeze DMG
100%
Disruption DMG Cap
40%
Corrosion DMG
100%
Ignition DMG
100%

Two progression systems

Personal upgrades are separate from the team talent tree

Each hunter owns two basic skills and unlocks one choice from three options at levels 2–6. The permanent team tree uses shared points and its own prerequisites.

Open team talent tree

Hunter decision guide

How to connect extra shots and skill volleys with Marcus

Marcus turns ordinary shooting into a chain between Geminate Shot and Fatal Silver Bullet. One creates extra bullets from weapon fire; the other sends a broad volley using the current weapon element. Upgrade choices decide whether the chain becomes more frequent, more forceful, or more useful against groups.

Begin with Vintage Musket, then compare replacements at the same rarity and role. Fire cadence, reload behavior, critical support, and elemental payoff can each change which half of the chain contributes more.

Choose frequency, certainty, or volley impact

Early branches can raise the natural extra-shot chance or guarantee extra shots after a skill action. Other branches strengthen the volley through damage, additional projectiles, piercing, or a target debuff. A frequency route favors many weapon events; a volley route concentrates value into skill timing.

  • Chance increases improve the background shooting loop.
  • Guaranteed triggers reward deliberate skill sequencing.
  • Piercing and marks change crowd and priority-target value rather than the permanent stat sheet.

Match the weapon to the event it supplies

Both basic skills inherit important context from the current weapon, so the weapon is more than a raw damage number. A fast weapon creates more opportunities for chance-based shots, while a stronger elemental or on-hit plan may gain more when the volley or later Transmutation branch connects. Compare the complete event chain, not DPS alone.

Keep procs and survival states conditional

Random extra shots, adaptive free volleys, reload-triggered fire rate, low-health healing, target marks, and Transmutation chances should remain in the conditional ledger. Permanent Bullet Attack can enter the stable total; effects that require a hit, reload, health threshold, or proc cannot. This distinction lets several valid routes coexist without declaring one best weapon.