Character Info

Long Tong

Level
100 total upgrade items

Basic skills

Upgrades

Upgrade row II
Upgrade row IIII
Upgrade row IIIIII
Upgrade row IVIV
Upgrade row VV

5 of 5 available upgrade choices selected.

Calculated character panel

Stats at level 6

Level growth uses the game values: +5 Health and +5% Bullet Attack per level. Equipment and conditional buffs are calculated in the Build Planner.

Health
125
Movement Speed
100%
Critical Chance
0%
Critical Damage
200%
Reload Speed
100%
Fire Rate
100%
Smite Chance
0%
Bullet Attack Cap
0%
Bullet Attack
125%
Battle Skill DMG
100%
Transmutation DMG
100%
Final DMG
100%
Physical DMG
100%
Frost DMG
100%
Lightning DMG
100%
Acid DMG
100%
Fire DMG
100%
Hemorrhage DMG
100%
Freeze DMG
100%
Disruption DMG Cap
40%
Corrosion DMG
100%
Ignition DMG
100%

Two progression systems

Personal upgrades are separate from the team talent tree

Each hunter owns two basic skills and unlocks one choice from three options at levels 2–6. The permanent team tree uses shared points and its own prerequisites.

Open team talent tree

Hunter decision guide

How to plan a two-actor combat loop for Long Tong

Long Tong fights through two overlapping timelines. Amber keeps the companion attacking and applying a stacking effect, while Destroy Them! creates a limited Fury window that accelerates and strengthens that companion.

Vintage Musket defines the first elemental reference, but later weapon choices also shape companion damage, Transmutation opportunities, and bullet follow-ups. Evaluate the hunter and companion as one event chain without pretending every companion state is always active.

Choose between breath, flame, and Fury

Upgrade branches can increase direct breath damage, make the stacking flame expose enemies, add attacks during Fury, trigger the current weapon's Transmutation, group enemies, or keep flame stacks from expiring. Direct hits, persistent stacks, and burst windows are different damage schedules and should not be valued as one number.

  • Breath branches reward frequent companion attacks.
  • Flame branches reward maintaining stacks on the same targets.
  • Fury branches reward timing the active skill around a meaningful fight.

Let the weapon support both actors

The companion references main- or current-weapon damage in several effects, while later bullet branches reward shooting enemies already affected by flame. A weapon can therefore support the companion through element, Transmutation, bullet cadence, or Battle Skill scaling. Compare which link is reliable in your chosen branch.

Track companion states and defensive trades

Fury duration, flame stacks, random extra breaths, cooldown resets, low-health interception, and shots against affected enemies belong in the conditional ledger. If the companion becomes dormant after protecting the hunter, its offensive contribution changes until reactivated. Modeling that trade prevents a survival branch from being counted as uninterrupted damage.