Character Info

Jenny

Level
100 total upgrade items

Basic skills

Upgrades

Upgrade row II
Upgrade row IIII
Upgrade row IIIIII
Upgrade row IVIV
Upgrade row VV

5 of 5 available upgrade choices selected.

Calculated character panel

Stats at level 6

Level growth uses the game values: +5 Health and +5% Bullet Attack per level. Equipment and conditional buffs are calculated in the Build Planner.

Health
125
Movement Speed
100%
Critical Chance
0%
Critical Damage
200%
Reload Speed
100%
Fire Rate
100%
Smite Chance
0%
Bullet Attack Cap
0%
Bullet Attack
125%
Battle Skill DMG
100%
Transmutation DMG
100%
Final DMG
100%
Physical DMG
100%
Frost DMG
100%
Lightning DMG
100%
Acid DMG
100%
Fire DMG
100%
Hemorrhage DMG
100%
Freeze DMG
100%
Disruption DMG Cap
40%
Corrosion DMG
100%
Ignition DMG
100%

Two progression systems

Personal upgrades are separate from the team talent tree

Each hunter owns two basic skills and unlocks one choice from three options at levels 2–6. The permanent team tree uses shared points and its own prerequisites.

Open team talent tree

Hunter decision guide

How to turn dismantling and bombs into a Jenny run plan

Jenny connects the equipment economy of Waste to Treasure with the area damage of Wildcat Bomb. Dismantled weapons and parts can advance a replacement cycle, while the bomb carries the current weapon element into a separate combat event.

Start from Vintage Musket, but do not become attached to the initial slot. This hunter rewards knowing when an unwanted drop is worth dismantling, when it should be kept, and whether upgrades are supporting the resource loop or the bomb loop.

Count dismantles as a route, not free value

Resource upgrades can reduce the dismantles needed, add components, scale damage from held components, or improve later replacement rewards. These benefits compete with keeping a useful weapon or part. The correct decision depends on the actual pickup and the next threshold, not on dismantling everything automatically.

  • Track dismantles completed in the current run.
  • Track components held separately from components earned.
  • Evaluate the unidentified replacement only after it is revealed.

Define the bomb's job before upgrading it

Wildcat Bomb can become a priority-target debuff, a Transmutation attempt, a pull for crowd control, a cluster attack, or a more frequent automatic cast. These jobs solve different rooms. Choose whether the bomb prepares enemies for weapon fire, spreads the weapon element, or supplies its own area damage.

Keep drop cycles and chance casts in the ledger

Per-run dismantle milestones, legendary replacement rewards, low-health healing, boss drops, automatic casts, and adaptive no-cost bombs are conditional. Stable component scaling can be calculated from the amount currently held; future drops and proc rates cannot. Compare weapons and parts for the loop they enable instead of announcing a single best loadout.