Character Info

Elena

Level
100 total upgrade items

Basic skills

Upgrades

Upgrade row II
Upgrade row IIII
Upgrade row IIIIII
Upgrade row IVIV
Upgrade row VV

5 of 5 available upgrade choices selected.

Calculated character panel

Stats at level 6

Level growth uses the game values: +5 Health and +5% Bullet Attack per level. Equipment and conditional buffs are calculated in the Build Planner.

Health
125
Movement Speed
100%
Critical Chance
0%
Critical Damage
200%
Reload Speed
100%
Fire Rate
100%
Smite Chance
0%
Bullet Attack Cap
0%
Bullet Attack
125%
Battle Skill DMG
100%
Transmutation DMG
100%
Final DMG
100%
Physical DMG
100%
Frost DMG
100%
Lightning DMG
100%
Acid DMG
100%
Fire DMG
100%
Hemorrhage DMG
100%
Freeze DMG
100%
Disruption DMG Cap
40%
Corrosion DMG
100%
Ignition DMG
100%

Two progression systems

Personal upgrades are separate from the team talent tree

Each hunter owns two basic skills and unlocks one choice from three options at levels 2–6. The permanent team tree uses shared points and its own prerequisites.

Open team talent tree

Hunter decision guide

How to coordinate shots, dodges, and pursuit with Elena

Elena makes movement part of the damage sequence. Demon Hunting Silver Arrow links a shot to the next dodge, while Demon Hunting Time changes the dodge itself and opens a timed window for critical chance, fire rate, and reload speed.

Practice the sequence with Vintage Musket, then compare equipment by what remains usable while moving. A weapon that looks strong while stationary may lose practical value if its reload or firing pattern does not fit the pursuit window.

Decide how the arrow should be triggered

Upgrade branches can preserve the shot-then-dodge sequence, add more arrows, mark targets, reward enemy-health thresholds, or replace the trigger with a shooting chance. The manual route rewards deliberate movement; the automatic route reduces setup but moves more value into probability.

  • Marks support follow-up damage on a chosen target.
  • High- and low-health bonuses apply to different parts of an encounter.
  • Extra arrows and shards matter only when their own hit conditions are met.

Build the pursuit window for a purpose

Demon Hunting Time can be extended or specialized for critical damage, fire rate, reload speed, automatic activation, or ammunition conservation. Choose whether the window is for burst, sustained mobile fire, or survival. Dodge timing remains a defensive resource even when upgrades turn it into an attack trigger.

Model movement states separately

Active pursuit time, dodge invulnerability, enemy-health thresholds, low-health regeneration, arrow probabilities, and no-ammo-consumption windows are conditional. Keep them outside the permanent total and record when they overlap. The Build Planner can then compare weapons under explicit scenarios without assuming perfect uptime or a mandatory best build.